Metal gear solid 3 fashionista
This article list the camouflage that is featured in Metal Gear Solid 3: Snake Eater.
MGS3 Boss Camouflage
These camouflages are obtained by defeating a boss without a lethal weapon - either by using the tranquilizer gun or fists to deplete their stamina to zero.Animal – A mixture of patterns commonly seen in wild animals such as zebra stripes, jaguar spots, tiger stripes, and giraffe spots. Steadies the wearer's hand, eliminating hand trembling while using guns. Received by non-lethal victory against Ocelot. Found in the cave immediately after the battle, in one of the areas right near you. The best camouflage to be used on the mountains of Krasnogorje (better than the designed-for-the-mountains Choco Chip camo itself), as well as in tall grass. Featured in Super Smash Bros. Brawl. The Animal camouflage was one of four camouflage patterns implemented into the game derived from fan designs in a contest. "An animal skin camo uniform. Wearing it removes any hand-shaking while aiming a gun." ―Animals camo description in Metal Gear Solid 3: Snake Eater Spirit – Dark blue, gray and black spotted camouflage. Makes the player's footsteps silent to the enemy and also restores stamina while enemies are being choked. Received by touching The Sorrow's body at the end of his battle. Calling Sigint while wearing the camouflage can result in a funny conversation, Sigint having no idea how Snake could have gotten it as a "gift" from The Sorrow and then saying that he doesn't want to know, and after asking if Snake really got it from the Sorrow, deduced he might as well believe it, since Major Zero once stated that he was abducted by a UFO. "The Sorrow's camo uniform. Eliminates footstep noise. Allows the player to drain stamina by choking enemies in CQC." ―Spirit camo description in Metal Gear Solid 3: Snake Eater
The Spirit Camo is especially useful for sneaking up on The End to obtain the Moss Camo if the player did not acquire it in their first playthrough. The player will no longer have to worry about The End hearing them sneak up on them due to this camo concealing footsteps.Moss – Very dark green rippled camouflage with great performance in grassy areas as it recharges stamina and health (albeit at a much slower rate than stamina) in sunlight (or other intense light, like that generated by the torch). Received by sneaking up on The End and holding him up (aim at his head for a certain amount of time, he will say, "I don't think so" twice then drop it). It raises the player's camo index up to 95% if crawling over a patch of moss (which can be found all around the game; it looks just like the camo itself). Combined with facepaint that boosts camouflage index by 5% in moss, such as Woodland facepaint, it will give the player 100% camouflage index. It's the only camo to actually give the player 100% on its own in any specific environment, even if it needs facepaint to accomplish this. "The End's camo uniform. Gives the player photosynthetic capabilities. Extremely effective in Svyatogornyj and Sokrovenno areas." ―Moss camo description in Metal Gear Solid 3: Snake Eater Spider – Light and dark yellowish-brown camouflage with dark streaks and a spiderweb motif. Gives the player a universally high camo index in every environment (though some camouflage patterns will still beat it out, depending on the environment) but drains stamina horribly. Received for a non-lethal victory against The Fear. "The Fear's camo uniform. Gives wearer stealth capability at the cost of stamina." ―Spider camo description in Metal Gear Solid 3: Snake Eater Hornet Stripe – Bright orange, yellow and black camouflage. Wards off hornets, spiders, and leeches. When worn while shooting down a hornet's nest, the hornets harmlessly follow Naked Snake, attacking enemy guards instead of him. Received for a non-lethal victory against The Pain. "The Pain's camo uniform. Wards off hornets, spiders, and leeches. Also allows wearer to tame hornets." ―Hornet Stripe camo description in Metal Gear Solid 3: Snake Eater Fire – Dark red and orange camouflage with dark areas. Reduces damage from explosions by half, and prevents Snake from catching aflame. Received for a non-lethal victory against The Fury. Featured in Super Smash Bros. Brawl. "The Fury's camo uniform. Reduces damage from flames and explosions by half." ―Fire camo description from Metal Gear Solid 3: Snake Eater Cold War – Uniform that features the Soviet flag on the front, and the American flag on the back. Enemies will not shoot the player when they face them (however, they will shoot them from behind). When enemies do find themselves forced to face the player at the front with the Soviet flag being shown, they'll shout "Damn it!" in frustration at the fact that they can't kill their enemy from the front. Received for a non-lethal victory against Volgin. A conversation with Sigint results in Snake thinking it has other abilities other than being "stylish", much to Sigint's disgust. "Volgin's camo uniform. Enemies from the Soviet side will hesitate to attack." ―Cold War camo description in Metal Gear Solid 3: Snake Eater Snake – Light gray and dull bluish pattern resembling the camouflage pattern of a snake. A good, all-around camouflage suitable in most environments and especially effective when crawling. Received for a non-lethal victory against The Boss. "Snake pattern camo uniform. Provides the ultimate cover in any environment." ―Snake camo description in Metal Gear Solid 3: Snake Eater
MGS3 UniformsNaked – Allows Snake to take his shirt off, wearing Tiger Stripe pants. His camo rating decreases and he loses stamina faster while not wearing a shirt; however, Snake comments that it "feels good." His horrible stealth rating while shirtless is the subject of a funny conversation with Sigint. A conversation with The Boss results in Snake saying he needed to loosen up though is scolded at by The Boss to put a shirt on. Wearing the Naked camo also makes Snake more prone to catch a cold on higher difficulties. "No uniform worn on the upper body. Does not provide much camouflage." ―Naked uniform description in Metal Gear Solid 3: Snake Eater Tiger Stripe Camouflage – Green and dark striped camouflage that mimics the tiger's stripes. Based off the French Lizard Camouflage pattern, it was adopted into the South Vietnamese Marine Corps, with America gaining an interest with the camouflage and used it with the Green Berets and today's U.S. Air Force uniform being based on this particular pattern. It provides camouflage with soil, grass, and just about anything. The camouflage is with Snake at the beginning of the game. It does not provide good camouflage in snowy, mountain, dark and urban backgrounds. "Striped camo pattern resembling a tiger's coat. Effective in wooded and grassy areas as well as against soil and mud." ―Tiger Stripe Uniform description in Metal Gear Solid 3: Snake Eater Olive Drab – The basic uncamouflaged uniform. It is the standard uniform for GIs. It provides cover in urban areas as well as while sneaking in grass areas. The uniform does not provide excellent camouflage though, according to Sigint and The Boss. The player gets the camouflage at the beginning of the game. Gives a decent camo in Groznyj Grad and the Shagohod hangar. A similar uniform appears in Metal Gear Solid: Peace Walker called Jungle Fatigues. "Olive Drab. Commonly known as OD. A single-color battle uniform for general infantry use. Does not provide much camouflage." ―Olive Drab Uniform description in Metal Gear Solid 3: Snake Eater Leaf Camouflage – Light green and brown blotches pattern that the player starts with from the beginning of the game, it provides excellent cover in bush areas and possibly trees. It is primarily used in various military forces for Forest Ops. During 1964, the United States Military was beginning to consider officially adopting the Leaf Camouflage uniform for use in Vietnam when it was becoming apparent that they may expand their influence in the Vietnam War. "Camo pattern developed to provide cover in forested areas. Effective in underbrush." ―Leaf Uniform description in Metal Gear Solid 3: Snake Eater Tree Bark Camouflage – Dark brown Camouflage that provides cover when standing against trees. The player has it at the start of the game. It was originally based on uniform patterns of the German Army in WWII and by Hunters, but got formally adopted in the military. Unlike most camouflages, the patterns on the tree bark originate from photographs of Trees, thus making it an almost accurate disguise. "Camo pattern designed with hunters in mind. Pasted with photos of tree trunks and leafy branches. Effective when pressed against trees." ―Tree Bark Uniform description in Metal Gear Solid 3: Snake Eater Squares Camouflage – A mountain camouflage that resembles a mess of black and rusty red squares resembling brick compounds. The player gets the camouflage at the beginning. It provides camouflage against brown backgrounds, such as bricks or rusty metal. Sigint describes it as looking conspicuous, although he does nonetheless concede that it blurs the features of the wearer. Works best of all in Rassvet. "Camo pattern consisting of an array of squares. Makes it difficult to distinguish the sihlouette of the wearer. Effective against brown backgrounds." ―Squares Uniform description in Metal Gear Solid 3: Snake Eater Black Camouflage – Jet black uniform. Snake has it at the beginning of the game. Originally, it was intended to give psychological shocks to the enemy during hostage-rescue operations and not be used as camouflage, but it provides excellent camouflage at night as well as any dark environments. To maximize its effectiveness, it can be used with the Black Face Paint. "Black battle uniform. Effective in the dark." ―Black Uniform description in Metal Gear Solid 3: Snake Eater Raindrop Camouflage – Watery blue camouflage with orange spots and numerous small blue vertical lines resembling rainfall. Snake gets this camouflage under the bridge during Operation Snake Eater. It provides great camouflage during rainy weather. Sometimes gives the wearer 95%, along with Woodland Face Paint, when crawling. Can be used extensively during the fight with The End, where some areas tend to rain heavily. It originated in Germany during World War II, and is prevalent in the Eastern Bloc. "Camo pattern used extensively in Eastern Europe. Effective in the rain." ―Raindrop Uniform description in Metal Gear Solid 3: Snake Eater Chocolate Chip Camouflage (Six-Color Desert Pattern is the official name) – Desert based tan uniform with many small brown and white spots hence the name. Provides camouflage in desert and mountain environments. The player can get it at Graniny Gorki, on the balcony, or after the Swamp in Bolshaya Past South, inside a hollow tree. A conversation with Sigint regarding the camouflage leads to Sigint naming it upon seeing it. "Camo pattern designed to provide cover in the desert. Named for its resemblance to a chocolate chip cookie. Effective in desert and mountain environments." ―Chocolate Chip Uniform description in Metal Gear Solid 3: Snake Eater Splitter Camouflage – Bluish gray camouflage with large jagged brown shapes that provides cover in urban areas, especially those with steel or stone backgrounds. Found in Bolshaya Past south, or from Krasnogorje Mountaintop if missed. Can be used in conjunction with the Splitter Face Paint. Featured in Super Smash Bros. Brawl. It originated during World War II where the Germans used it on their airplanes and other vehicles to disguise their altitude and position in dogfights. "Camo pattern often used on German airplanes during World War II. Effective in urban environments." ―Splitter Uniform description in Metal Gear Solid 3: Snake Eater Snow Camouflage – Bleak White camouflage with green blotches. The player can obtain the camouflage before the battle with The Pain, in a small space in the cave area where you can crawl. The camouflage only provides cover in snowy and mountainous terrain (therefore limiting its effectiveness). It is effective in the final fight against The Boss since the area is all white flowers. Wearing this camo along with the snow face paint during The Pain fight will prevent the bees from attacking as this resembles a bee keeper uniform according to Hideo Kojima. "Camo pattern designed to provide cover in snowy environments. Effective against white backgrounds." ―Snow Uniform description in Metal Gear Solid 3: Snake Eater Fly Camouflage – Dust colored uniform with many small pictures of bull feces. Smells bad, and allows the wearer to avoid being slashed by the enemy's knife because of the repulsive stench (they will not dare to approach). Flies also tend to hang around, hence the name. Found in the bathroom at Graniny Gorki. The Fly Camouflage was one of four camouflage designs implemented into the game based on fans designs for a contest. "A foul-smelling camo uniform. It smells so bad it attracts flies, but it also makes enemies think twice before coming in for a proximity encounter." ―Fly Uniform description in Metal Gear Solid 3: Snake Eater GA-KO – Yellowish white uniform with many pictures of little duckling faces and yellow happy faces. Found in Chyornyj Prud, the river that is infested with gavials, on the east side. Allows the wearer to hear the call of Kerotan, the green frogs that if all 64 are hit, the player gets the Stealth Camouflage. Snake and Para-Medic think the camouflage is cute during a call with Sigint, much to Sigint's dismay. It appears that Sigint and Snake do not know what GA-KO is, much to Para-Medic's disbelief. It does not provide any good use for camouflage, given that it has colorful smiling faces all over it with a white background. "GA-KO pattern camo uniform. Wearing it enables you to hear Kerotan's calling." ―GA-KO Uniform description in Metal Gear Solid 3: Snake Eater
Note: the camo is replaced with the fruit camo in Snake Eater 3D, owing to that game replacing the Kerotan with Yoshi.Water – Blue uniform with many streaks of white to resemble the ripples of the surface of a pool of water. When at Bolshaya Past base, right before the Ocelot battle, head to the building and climb it to find it on the roof. Provides camouflage in water (naturally). Since any camo will provide 95% concealment in deep water, the Water camo is most useful at shallow depths. It was worn by the German Defense Forces. Although it works well for swimming deep underwater, its design was not intended to have camouflage properties in water. It was named the Water camouflage for the fact that the camouflage pattern resembles the waves on the surface of a pool of water. "Camo pattern used extensively by the old German Defense Force. Effective when underwater." ―Water Uniform description in Metal Gear Solid 3: Snake Eater Sneaking Suit – Experimental black and orange suit developed by the Soviets. Resembles the white suit of The Boss and predecessor of the suits to be used by future FOXHOUND operatives. Cuts the damage Snake receives in half and reduces the amount of stamina lost. Can be found in Groznyj Grad in the locker where the player placed Major Raikov. A call to Sigint regarding the Sneaking Suit starts with Sigint saying "those are some funky clothes you're wearing" and given its better bonuses compared to other camouflages, he calls it a "keeper." "The latest battle uniform developed by the Soviet Union. Cuts all damage in half and reduces stamina consumption." ―Sneaking Suit description in Metal Gear Solid 3: Snake Eater Banana Camouflage – Lime green uniform with many pictures of bananas. This is the camouflage that Solid Snake wears in the Snake vs. Monkey minigame. Beat the high score on each level to allow Naked Snake to wear it in the main game. Makes every item eaten taste good. However, it does not improve the player's camo index. The Banana Camouflage was one of four camouflage patterns implemented into the game that were made by fans due to a contest. "A banana pattern camo uniform. It makes any food taste great." ―Banana Uniform description in Metal Gear Solid 3: Snake Eater
In Snake Eater 3D, the banana camo can be unlocked by choosing "I Like Metal Gear Solid: Peace Walker" on the main menu when starting a new game.Tuxedo - Black and white suit. It possesses decent camouflage in Dark environments, but otherwise is completely useless. In addition, the player is unable to use CQC while wearing it. Calling The Boss while wearing it during the Virtuous Mission will result in her telling Snake off for wearing it on the battlefield, and calling Sigint during Operation Snake Eater will explain some benefits, but overall suggests against Snake using it, especially not in a fight. It is unlocked after completing a single playthrough. "Formal dress coat." ―Tuxedo description in Metal Gear Solid 3: Snake Eater Fruits - Camo used to easily hear the various Yoshi dolls. Replaces the GA-KO camouflage in Snake Eater 3D. For more information, see Sneaking Suit.
From December 16, 2004 (March 3, 2005 in North America and Europe) until March 31, 2008, players could connect Metal Gear Solid 3: Snake Eater to the Internet and download extra skins onto their memory cards using the "Camouflage Download" option. (opened by beating the game once). Once downloaded, each camo is stored on the player's memory card individually with each file being roughly 804 KB in size. With the exception of the Mummy and Grenade, the downloadable camouflage uniforms do not possess any unique attributes other than possible effectiveness in certain environments (if any).
On all versions of the game, the player can access these extra skins by scrolling left or right on the camouflage page.
While the Camouflage Download server has been offline since 2008, most of these skins are available in Disc 1 of Metal Gear Solid 3: Subsistence through the same option (also unlocked by beating the game or selecting "I like MGS3!" on the New Game prompt). No Internet connection is required when downloading from Subsistence.
The player can also unlock most of these in the HD Collection by completing their file once and starting it over again.
Downloaded camouflage that covers Snake with grenades. Supplies Snake with unlimited Grenades.
In Snake Eater 3D, it can be unlocked by either beating the main game once or by starting a new game with the name "I like all the MGS games!""Mummy" – Released 12/16/04 (03/03/05 in NA and EU)
Downloaded camouflage that covers Snake, except his belt, in bandages. Makes Snake resistant to serious injuries.
In Snake Eater 3D, it can be unlocked by either beating the main game once or by starting a new game with the name "I'm playing MGS for the first time!" Was one of four camouflage patterns designed by fans from a contest."Yodobashi" – Released 12/16/04 (Japan-exclusive)
Downloaded camouflage that gives a 10% point rebate for all Yodobashi cameras. "Santa" – Released 12/16/04 (03/03/05 in NA and EU)
Downloaded camouflage that serves no other purpose than adding humor to the story of the game. It allows Snake to dress up in Santa Claus's traditional outfit.
Download camouflage that serves no other purpose than adding humor to the story of the game. Based on the Japanese concept of a new year, with the rising sun as the primary part of the camouflage. "St.Valentines" – Released 02/08/05 (03/03/05 in NA and EU)
Downloaded camouflage that makes Snake appear as Cupid. It is covered with hearts and roses.
Downloaded camouflage which was the Olive Drabs recolored to be dark green and having the logo of West Germany on the right shoulder.
As the name implies, this was the uniform belonging to what was then called West Germany."Former East Germany" – Released 03/03/05
Downloaded camouflage which was the Olive Drabs recolored to be brown with some minute black line-dots pattering it.
As the name implies, this was the uniform belonging to what was then called East Germany."KLMK" – Released 04/01/05
Downloaded camouflage that is light green with small olive patterns.
The KLMK, short for Kamuflirovannyi Letnyi Maskirovochnyi Kombinezon, was developed by the Soviet Union during the 1960s as a method to overcome night vision optic specs that were utilized in the West, although it was developed four years after Operation Snake Eater."Urban Tiger" – Released 04/01/05
Downloaded camouflage that is identical to the Tiger Stripe camouflage, except gray in color. The stripes are a bit lighter and provides cover in Urban areas. "Soviet Woodland" – Released 04/01/05
Downloadable camouflage that was brown with woodland camouflage patterns. Resembles Raiden's Battle Dress Uniform in Metal Gear Solid 2: Sons of Liberty.
E-DEN camouflage concept art.
"E-DEN" – Released 04/28/05 (Japan-exclusive)
Downloaded camouflage that dresses Snake in a similar fashion to a hippie. It had been designed by Manga artist Takayuki Mizushina.
Downloaded camouflage that gives Snake a colorful and flashy camouflage that is sometimes useful in grass. It has all seven colors of the rainbow."Anubis" - Released 06/01/05
Downloaded camouflage that is orange/brown. It is a reference to the mech from Zone of the Enders."Rock" - Released 06/01/05
Downloaded camouflage that has a rock pattern."Swamp" - Released 06/01/05
Downloaded camouflage that is khaki in color."Night Desert" - Released 06/01/05
Downloaded camouflage that is a dark desert camouflage. Similar to KLMK, Desert Night Camouflage was used during the Gulf War as a concealment from night vision devices. "Watersnake" - Released 06/01/05
Downloaded camouflage that has a watersnake pattern."Chameleon" - Released 06/01/05
Downloaded camouflage that is orange/brown, and is named after a lizard with the ability to change colors to blend in with the environment."Barracuda" - Released 06/01/05
Downloaded camouflage that is the same color and pattern as a Barracuda."Flower" - Released 06/01/05
Downloaded camouflage that has a petal pattern and is white/pink in color."Festival" - Released 06/01/05
Downloaded camouflage that has a festive pattern covering it and is light brown/gray."Dododo" - Released 06/01/05
Downloaded camouflage that is cream-colored with light/dark brown "do" (ド) Katakana all over (hence the name)."Bonsai" - Released ??/??/?? (European-exclusive)
Downloaded camouflage that is gray/blue. "USMX" - Released ??/??/?? (European-exclusive)
Downloaded camouflage that is gray/white and has symbols covering it.
Purchasable Bonus Camouflage
Extra Camouflage can also be gained as bonuses for purchasing certain items:"DPM" - Camouflage received as a result of pre-ordering Metal Gear Solid 3: Snake Eater - The First Bite. It is forest camouflage that the United Kingdom designed that gave excellent cover in forest areas. It also doubles the HP recovery rate. It can also be rewarded in Metal Gear Solid 3: Subsistence by getting all first place in the Special Boss Duel mode on Disc 2. In Snake Eater 3D, it can be unlocked by either beating the main game once or by starting a new game with "I like MGS4!" "Desert Tiger" - Camouflage received as a result of purchasing the Metal Gear Solid 3: Snake Eater Maxi Single CD. It is a Tiger stripe style camouflage that is geared towards Desert environments, making it especially effective against brown backgrounds. It also allows for unlimited suppressor use. It can also be rewarded in Metal Gear Solid 3: Subsistence by either beating the main game once or by starting a new game with the name "I Like MGS3." "Desert Auscam" - Camouflage received as a result of purchasing the Metal Gear Solid 3: Snake Eater Original Soundtrack. Featured in Super Smash Bros. Brawl. It is a Desert camouflage system designed in Australia that is especially effective in regards to white backgrounds. It can also be rewarded in Metal Gear Solid 3: Subsistence by either beating the main game once or by starting a new game with the name "I Like MGS3." Reduces damage taken by 1/3. "WonderGOO" - Camouflage received as a result of purchasing WonderGOO products. Available in Japan only.
Note: with the exception of the WonderGOO camo, all of the camos are available in the HD Collection.
Unknown/Subsistence"Flecktarn" - Green and brown dotted camouflage. It was invented by the Bundeswehr in 1976 that also provided excellent cover in forested areas and used by the modern German Army. Also gives unlimited battery power. The method for unlocking it is unknown in the original game, but it can be unlocked in Metal Gear Solid 3: Subsistence by beating the main game once or by starting a new game with the name "I Like MGS3!". In Snake Eater 3D, it can be unlocked by beating the game once. "M81 Woodland" - Green, black, and brown camouflaged uniform designed and adopted by the U.S. Armed Forces in 1981. Bonus power up is unknown.
Note that all disguises are used only for fooling guards during building infiltrations, thus these disguises are not advised to be used outside their respective places meant for infiltration. Also, while inside the buildings, equipping the camouflage will dramatically decrease the Camo index. This doesn't mean that the uniform won't work and won't fool the enemy, but rather it simply won't blend in with the buildings color and surroundings.
"Scientist"- Scientist disguise obtained from EVA after first meeting her at Rassvet. Used to get around Graniny Gorki Research Facility and Groznyj Grad weapons lab east wing. It is used to fool guards, however it cannot fool them in Alert mode, and Snake cannot use weapons when equipped (besides the Cig-Spray and Handkerchief, althrough he would only be using his weapons in the first place in Alert mode, and these items aren't very useful during that time). However, he will use the survival knife if he is caught in a rope trap. The Scientist uniform cannot fool other scientists from the front, and although it will raise suspicion from the back, this typically does not lead to an alert. Also, clicking the triangle button will have Snake adjust his glasses in order to not get the guards suspicious."Scientist's uniform" ―Scientist description in Metal Gear Solid 3: Snake Eater
"Raikov's Uniform"- Major Raikov's uniform (when used in conjunction with the Raikov Mask) allows Snake to impersonate Raikov during his first visit to Groznyj Grad. When disguised, the player can do anything- including rolling or even punching guards- without having his cover blown. However, a dog can still sound an alert, and any subsequent guards nearby will become alert. Pressing the Action Button (Triange/ Y) will make Snake do a military salute motion. Saluting scientists in uniform will frighten them. Bumping into guards will make them apologize and do the salute. Calling Para-Medic in the uniform (provided the player is using the mask) will fool her into thinking someone else is calling. While very useful during Snake's first time in Groznyj Grad- since the player can freely explore the entire base to look for collectibles and also blow up both the armory and food storage- the disguise will no longer work upon the player's return (since Volgin and presumably the soldiers already know Raikov has been impersonated). This is marked by the missing forage cap (military service hat). Cannot use weapons while equipped (besides Cig-Spray and Handkerchief)."The officer's uniform that Raikov was wearing." ―Officer description in Metal Gear Solid 3: Snake Eater
"Maintenance"- Uniform used by the maintenance crew in the hangar where the Shagohod is. Cannot fool maintenance crew from the front. Found in the far right row of lockers in Groznyj Grad Weapons Lab in the 5th locker from the wall to the south of the room. Cannot use weapons when equipped (besides Cig-Spray, Handkerchief and C3). Because of it being a late-game disguise, it is the only one of the disguises that can only be worn while wearing an eyepatch."Maintenance crew uniform." ―Maintenance description in Metal Gear Solid 3: Snake Eater
MGS3 Face PaintsNo Paint is Snake's face without any paint or mask worn. Snake cannot wear any face paint while wearing the Tuxedo. The Scientist and Maintenance uniforms will be ineffective from the front if any face paints are worn.
Black covers Snake's whole face with pure black paint. It is available in the player's inventory from the start of the game. This can be useful in dark areas and is made even more effective with Black Uniform. It was originally intended that Snake wear the black face paint when he arrived in Dremuchij North during Operation Snake Eater, due to the nighttime environment, but it ended up cut in the final version.
Splitter puts brown lines in Snake's face. It helps Snake blend in easier in urban areas. Best used in conjunction with the Splitter Uniform.
Zombie draws a white skull on Snake's face and leaves the rest of his face black.It provides cover in both black and white areas. Calling Sigint while having this face paint on can cause a humorous conversation. Both Snake and Sigint initially have no idea what a zombie is, much to Para-medic's shock and surprise. She later goes on explaining what zombies are and asks them if they've ever seen zombie films though both Snake and Sigint say they never have. Sigint then tells Snake to switch face paint though is opposed by Paramedic, who says that Snake looks 'cool' wearing it. Can be found behind Sokolov's cell in Rassvet after EVA opens the gate with her bike. Coincidentally, the word "zombie" means "snake" in the Voodoo religion.
Woodland draws Snake's face several colors, though green dominates. It provides cover in wooded areas, which take about 80% of the game. It does not make good camouflage in any area without wooded areas. It adds 5% camouflage index, just like any facepaint that is in a compatible environment. Combined with the moss camo that has a 95% index on its own over grass, the player can achieve 100% camo index.
Mask makes Snake wear a mask sneaked into his gear by Sigint, which he produced to look like Major Raikov and it can blink its eyes. It is useful for looking like Raikov together with the Officer Camo, or deceiving Volgin in the first battle with him in Groznyj Grad-Hangar, allowing you to take some free shots. However, it is advisable that you do this at the end/close to the end, since his attacks will be more frequent and effective. Calling Major Zero about the Mask in the Virtuous mission sparks up a number of funny replies, Zero saying that it was intended for an agent to infiltrate GRU earlier, though because of the mission being aborted he was about to throw it away though the man who created it 'pitched a fit' and claimed it a work of art. Snake retorts that the creator sounds like a crackpot (unbeknownst to him, the "crackpot" would be Sigint). The original intent of the mask was to send the agent into the Soviet Union, impersonate a GRU officer, infiltrate one of the Soviets enemy bases, and steal Soviet documents, and it was also implied that the officer that the CIA agent would impersonate was Major Raikov. If the player continues to wear the mask after the torture session, the right eye would end up closed, due to it being blinded earlier by muzzle burn.
Infinite is the Metal Gear Solid 3 version of the bandana. Snake's face will be covered with Japanese characters. This is only available by catching the Tsuchinoko at Bolshaya Past South (or other areas, but it is easiest there) and you have to recapture it after Groznyj Grad in the area after The Sorrow "battle" and must keep the Tsuchinoko alive for the whole game. Also it can be acquired by achieving the Foxhound or Doberman rating at the end of the game.
Kabuki is an odd face paint that resembles the Kabuki actors in Japanese traditional theatres. It can be found at the bottom of the waterfall after meeting EVA and retrieving your equipment. A call with Sigint about the face paint results in a humorous conversation. Sigint, having no idea what the face paint is, is even more distraught after hearing from Snake that it supposedly gives mystical powers to the one who wears it. It does not make a very effective camouflage usage, as Sigint comments who then suggests to switch it, much to Snake's groaning (as he was starting to like the face paint). The face paint has orange marks with a white-colored face as well as eye make-up. Despite Snake's statement about the face paint supposedly gives mystical powers, it does not give any unique attributes to the player.
Oyama draws Snake's face with pale white and make-up such as colored eyelids and even lipstick applied. Upon calling Sigint, Snake explains that it is used by Japanese geisha though Sigint then retorts it doesn't make good camouflage and switch. Snake groans that he was starting to like it. However, the camouflage makes good usage in white or snow background. It can be found in the ducts in Graniny Gorki Lab, specifically the duct where the player arrives at an outside garden inside the facility. If the player ends up caught by the enemy while wearing the facepaint, the guard will react with some amusement and ask "What is with that face?"
Snow gives Snake white paint with light gray markings. It gives cover in lighter areas such as urban, snow and mountain. The former only applies to areas with lighting. It can be used with the Snow Uniform to increase the Camo index. Recommended to use against The Boss in the final fight. Soldiers often use Snow facepaint for use in arctic warfare.
Desert paints Snake's face yellow and brown. It provides camouflage in the mountainous areas of the game and is best used with the Desert Camo. Also proves useful in sandy backgrounds. Given that it's the only time where the camouflage is useful, the Desert Face Paint has limited effectiveness in the whole game.
Water paints dark blue markings on Snake. Most effective when used underwater with the Water Camo. Beware of wearing this face paint because it causes some funny glitches with his face. Can be found by backtracking to the beginning of the Ponizovje South river after defeating The Fear.
Special face camouflageGreen paints green markings on Snake. Supplies an infinite grip gauge when equipped. Is obtained either by pre-ordering Metal Gear Solid 3: Snake Eater - The First Bite, by getting all 1st place in the normal boss duel found in Disc 2 of Metal Gear Solid 3: Subsistence, or by giving the player's name as "I Like MGS3" when starting a new file. It can also be unlocked by beating the game in the HD Collection and Snake Eater 3D remake. Brown paints brown markings on Snake. Is obtained by either purchasing the Maxi Single CD with the Special Camouflage Key Disc, by clearing the main game once on Metal Gear Solid 3: Subsistence, or by giving the player's name as "I Like MGS3" when starting a new file. It can also be unlocked by beating the game in the HD Collection and Snake Eater 3D remake. Provides infinite oxygen.
Nine National Face Paints allow the player to wear face paints based on the flag symbols of various nations. All are unlocked after either beating the main game once on Metal Gear Solid 3: Subsistence or by starting a new game with the file name "I Like MGS3." These face paints can be unlocked in the Snake Eater 3D remake by achieving all 27 ranks. None of the face-paints have any special benefits. The national face paints, or more specifically, the USA face paint, as well as how to unlock them, was used as the second MG America Fact on the official Metal Gear Twitter page, with the USA facepaint being referred to as "Old Glory," the nickname for the American Flag.Soviet Union: Allows the player to wear face-paint based on the flag of the former Soviet Union. United Kingdom: Allows the player to wear face-paint based on the Union Jack of the United Kingdom. France: Allows the player to wear face-paint based on the national flag of France. Germany: Allows the player to wear face-paint based on the flag of Unified Germany. Italy: Allows the player to wear face-paint based on the flag of Italy. Spain: Allows the player to wear face-paint based on the flag of Spain. Sweden: Allows the player to wear face-paint based on the flag of Sweden. Japan: Allows the player to wear face-paint based on the flag of Japan. USA: Allows the player to wear face-paint based on the American flag. "Face Paint that mimics the American Flag." ―USA description in Metal Gear Solid 3: Subsistence
- Stealth Camouflage – Renders the wearer invisible except for a slight outline. Stealth Camouflage is an item that must be equipped, rather than a piece of camouflage. In conjunction with the Spirit Camo (received from The Sorrow) Stealth Camouflage can be used to make the wearer completely silent and invisible.
Although not exactly considered as camouflage, these items will immensely enhance disguise effectiveness.Crocodile Cap - Acquired in the area after Rassvet, this helps Snake confuse guards and hounds, especially in Boshaya Past. Using it where Indian Gavials are located causes the gavials to attack Snake. Best in Ponizovje if Snake did not acquire the Water outfit in Bolshaya Past. To obtain it, swim southwest until Snake hits a gap in between logs in the 'break in the wall', then surface and go to the tree. Climb it, shimmy across the wire and keep going until Snake is positioned above the next cable. Hit the X button to let go of the first wire, then quickly hit the triangle button to latch onto the next cable. Shimmy to the ledge and drop down, where the Croc Cap is located. Calling Para-Medic with it equipped causes Snake and her to engage in a conversation about a movie called 'The Alligator People'. Calling Major Zero, Sigint and EVA with the Croc Cap equipped will also trigger conversations about it.